commit 7a5b983a0f3d57f141314be907ba1aa55ac046b1
parent dec0ded855307c20cd4fa09864604713eb6366d1
Author: Francesco Ariis <fa-ml@ariis.it>
Date: Thu, 23 Feb 2023 11:53:22 +0100
Fix typo
Diffstat:
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/NEWS b/NEWS
@@ -2,9 +2,9 @@ next
----
- Clarified KeyPress and Tick behaviour. tl;dr: *all* keypresses are
- recorder and fed to your game-logic function. If your played manages
+ recorded and fed to your game-logic function. If your played manages
to type the Divine Comedy in the space of a Tick, all those characters
- are recorder, not just one.
+ are recorded, not just one.
If your game is running faster when keys are pressed, that probably
means you are updating some world variables on `KeyPress` events too,
while you should do that only on `Tick` events.