ansi-terminal-game

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commit 7a5b983a0f3d57f141314be907ba1aa55ac046b1
parent dec0ded855307c20cd4fa09864604713eb6366d1
Author: Francesco Ariis <fa-ml@ariis.it>
Date:   Thu, 23 Feb 2023 11:53:22 +0100

Fix typo

Diffstat:
MNEWS | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/NEWS b/NEWS @@ -2,9 +2,9 @@ next ---- - Clarified KeyPress and Tick behaviour. tl;dr: *all* keypresses are - recorder and fed to your game-logic function. If your played manages + recorded and fed to your game-logic function. If your played manages to type the Divine Comedy in the space of a Tick, all those characters - are recorder, not just one. + are recorded, not just one. If your game is running faster when keys are pressed, that probably means you are updating some world variables on `KeyPress` events too, while you should do that only on `Tick` events.