commit a07f7b5f51200270ab888eec832391f199a08cad
parent ba808a84db5d7152ecb95b33751a38aa95376f32
Author: Francesco Ariis <fa-ml@ariis.it>
Date: Wed, 22 Mar 2023 13:25:26 +0100
Fix balls documentation
Diffstat:
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/example/Balls.hs b/example/Balls.hs
@@ -13,14 +13,12 @@ import qualified Data.Tuple as T
There are three things I will showcase in this example:
1. ** How you can display current FPS. **
- This is done using `Game` to create your game rather than
- `simpleGame`. `Game` is a bit more complex but you gain
- additional infos to manipulate/blit, like FPS.
+ This is done using information passed via `GEnv` (eFPS).
2. ** How your game can gracefully handle screen resize. **
Notice how if you resize the terminal, balls will still
fill the entire screen. This is again possible using `Game`
- and the information passed via GameEnv (in this case, terminal
+ and the information passed via GEnv (in this case, terminal
dimensions).
3. ** That — while FPS can change — game speed does not. **